In the book you will: Contents Include Introducing and Installing Microsoft Vista Installing and Maintaining Hardware Devices and Drivers Customizing Desktop Properties Managing File Systems and Disks General Administration Tasks Managing Local Networking Essentials Managing the Wireless World and Its Security Managing Security Essentials Securing User Access Tuning for Better Performance Troubleshooting *Provides the multi-tasked SysAdmin with the essential information needed to perform the daily tasks *Covers the major new release of Windows, which will create significant challenges for IT managers *Emphasizes best-practice security measures About the Author Jan Kanclirz Jr. (CCIE #12136-Security, CCSP, CCNP, CCIP, CCNA, CCDA, INFOSEC Professional, Cisco WLAN Support/Design Specialist) is currently a Senior Network Information Security Architect at IBM Global Services. Jan specializes in multi vendor designs and post-sale implementations for several technologies such as VPNs, IPS/IDS, LAN/WAN, firewalls, content networking, wireless and VoIP. Beyond network designs and engineering Jans background includes extensive experience with open source applications and Linux. Jan has contributed to several Syngress book titles: Managing and Securing Cisco SWAN, Practical VoIP Security and How to Cheat at Securing a Wireless Network. In addition to Jans full-time position at IBM G.S., Jan runs a security portal www.MakeSecure.com, where he dedicates his time to security awareness and consulting. Jan lives in Colorado, where he enjoys outdoor adventures. BigDownload link :
How to Cheat at Microsoft Vista Administration
Author: Jan Kanclirz Jr.
ISBN: 1597491748
The Microsoft Windows Vista operating system offers several changes and improvements over its predecessors. It not only brings a new and redesigned interface, but also improves on many administrative utilities and management consoles. It also enhances the systems reliability, performance, and problem-solving tools. As administrators, Vista will sometimes look like its predecessor, Windows XP, and at other times, look like an all-new operating system. How to Cheat will help you get Vista up and running as quickly and safely as possible and provide you with a solid idea of all the important changes and improvements the new Microsoft Vista OS has to offer.
Friday, November 30, 2007
How to Cheat at Microsoft Vista Administration
Tuesday, June 24, 2008
Data Converters for Wireless Standards

Data Converters for Wireless Standards
Paperback: 144 pages
Format: PDF
Description: Wireless communication is witnessing tremendous growth with proliferation of different standards covering wide, local and personal area networks (WAN, LAN and PAN). The trends call for designs that allow 1) smooth migration to future generations of wireless standards with higher data rates for multimedia applications, 2) convergence of wireless services allowing access to different standards from the same wireless device, 3) inter-continental roaming. This requires designs that work across multiple wireless standards, can easily be reused, achieve maximum hardware share at a minimum power consumption levels particularly for mobile battery-operated devices.
All this calls for higher levels of system integration of both the radio and the digital baseband parts. It also calls for radio design solutions with mixed signal strategies that take full advantage of technology scaledown by moving functions, such as channel select filtering, modulation and demodulation, to the digital domain. Central to achieving these goals is the design of data converters for these emerging standards in the context of technology and market trends.
Data Converters for Wireless Standards presents the design of such converters and introduces the underlying circuit design principles. As such the book will serve as a reference for IC and mixed signal designers, design managers and project leaders in industry, particularly those in the wireless semiconductor industry. The book could also serve as a reference or a text for a first year graduate course on the subject for electrical and/or computer engineering majors.
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Friday, November 16, 2007
Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)

Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)
- Paperback: 297 pages
- Publisher: Addison-Wesley Professional; 3 edition (May 12, 2005)
- Language: English
- ISBN-10: 0321334876
Effective C++ CD is the HTML (Netscape-oriented) version of Scott Meyers’ previous two works, Effective C++, Second Edition and More Effective C++. Additionally, five supplementary magazine articles appear in the collection. There are also links to relevant material on the Web which that been added to the current edition and which did not appear in the print edition.
Scott Meyers’ work is so well known as scarcely to need introduction. Respect for his C++ acumen and pedagogic skills is so widespread that I was prepared to thoroughly detest his work, which I have encountered often but barely deigned to read to date.
On close examination, I find Meyers’ books to be superb.
Of the 50 catechismic “Items” in the body of Effective C++, the vast majority are of critical importance to solid C++ programming. Virtually everything Scott Meyers suggests on these subjects is germane and practical. Where one could conceivably differ with Meyers’ approach, his is nevertheless an entirely sound approach.
The second volume, More Effective C++, is cast in the same mold as the first volume. Here the discussion of 35 further “Items” tends to devolve somewhat towards matters of style. However, these are still critical issues being raised that the intermediate C++ programmer must confront sooner or later, athey are shipped too early. They fail because they arenthey are shipped too early. They fail because they arens presented in Meyers’ rich and sympathetic tutorial prose.
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Thursday, May 10, 2007
The Principles of Beautiful Web Design

The Principles of Beautiful Web Design
by Jason Beaird (Author)
Publisher: SitePoint (January 31, 2007) |
ISBN-10: 0975841963
PDF | 7 Mb | 536 pages
Tired of making web sites that work
absolutely perfectly but just don't look nice?
If so, then The Principles of
Beautiful Web Design is for you.
A simple, easy-to-follow guide, illustrated with plenty of full-color examples,
this book will lead you through the process of creating great designs
from start to finish.
Good design principles are not rocket science,
and using the information contained in this book
will help you create stunning.
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Tuesday, February 26, 2008
Effective C++ (3rd Edition)

Effective C++ (3rd Edition)
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
Author: Scott Meyers
Paperback: 320 pages
Publisher: Addison-Wesley Professional; 3 edition
Language: English
ISBN-10: 0321334876
ISBN-13: 978-0321334879
Format: chm
Book info :
Effective C++ CD is the HTML (Netscape-oriented) version of Scott Meyers' previous two works, Effective C++, Second Edition and More Effective C++. Additionally, five supplementary magazine articles appear in the collection. There are also links to relevant material on the Web which that been added to the current edition and which did not appear in the print edition.
Scott Meyers' work is so well known as scarcely to need introduction. Respect for his C++ acumen and pedagogic skills is so widespread that I was prepared to thoroughly detest his work, which I have encountered often but barely deigned to read to date.
On close examination, I find Meyers' books to be superb.
Of the 50 catechismic "Items" in the body of Effective C++, the vast majority are of critical importance to solid C++ programming. Virtually everything Scott Meyers suggests on these subjects is germane and practical. Where one could conceivably differ with Meyers' approach, his is nevertheless an entirely sound approach.
The second volume, More Effective C++, is cast in the same mold as the first volume. Here the discussion of 35 further "Items" tends to devolve somewhat towards matters of style. However, these are still critical issues being raised that the intermediate C++ programmer must confront sooner or later, athey are shipped too early. They fail because they arenthey are shipped too early. They fail because they arens presented in Meyers' rich and sympathetic tutorial prose. --Jack Woehr, Dr. Dobb's Journal --This text refers to an out of print or unavailable edition of this title.
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Thursday, May 10, 2007
Ready to use full Flash Website Templates

38 ready to use, Dynamic Flash Templates with
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Saturday, August 16, 2008
Safety and Health for Engineers

Safety and Health for Engineers
ISBN: 0471291897
Title: Safety and Health for Engineers
Author: Roger L. Brauer
Publisher: Wiley-Interscience
Publication Date: 2005-12-23
Number Of Pages: 758
Brauer has written a comprehensive guide that helps engineers reconcile safety and economic concerns using the latest cost-methods of insuring safety in all facets of their work�” (Journal of Hazardous Materials, September 1, 2006)
Book Description
The essential guide to blending safety and health with economical engineering
Over time, the role of the engineer has evolved into a complex combination of duties and responsibilities. Modern engineers are required not only to create products and environments, but to make them safe and economical as well. Safety and Health for Engineers, Second Edition is a comprehensive guide that helps engineers reconcile safety and economic concerns using the latest cost-effective methods of ensuring safety in all facets of their work. It addresses the fundamentals of safety, legal aspects, hazard recognition, the human element of safety, and techniques for managing safety in engineering decisions. Like its successful predecessor, this Second Edition contains a broad range of topics and examples, detailed references to information and standards, real-world application exercises, and a significant bibliography of books for each chapter.
Inside this indispensable resource, you’ll find:
* The duties and legal responsibilities for which engineers are accountable
* Updated safety laws and regulations and their enforcement agencies
* An in-depth study of hazards and their control
* A thorough discussion of human behavior, capabilities, and limitations
* Key instruction on managing safety and health through risk management, safety analyses, and safety plans and programs
Additionally, Safety and Health for Engineers includes the latest legal considerations, new risk analysis methods, system safety and decision-making tools, and today’s concepts and methods in ergonomic design. It also contains revised reference figures and tables, OSHA permissible exposure limits, and updated examples and exercises taken from real cases that challenged engineering designs. Written for engineers, plant managers, safety professionals, and students, Safety and Health for Engineers, Second Edition provides the information and tools you need to unite health and safety with economical engineering for safer technological solutions
BigDownload link :
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Thursday, October 11, 2007
The Art of Electronic

The Art of Electronic
Language: English
File Format: PDF
About The Book:
"The Art of Electronics, by Paul Horowitz and Winfield Hill, is a popular textbook dealing with analog and digital electronics. It is sometimes referred to as the "electronics bible", and remains a popular text, although its most recent (2nd) edition was released in 1989.
The text is information-dense, but with an informal, light tone that makes it more accessible. At over 1000 pages (second edition) it covers virtually all areas of electronics design, from basic DC voltage, current, and resistance, to active filters and oscillators, to digital electronics, including microprocessors and digital bus interfacing. It also includes discussions of such often-neglected areas as high-frequency, high-speed design techniques and low-power applications.
The book is particularly useful because of its many example circuits. In addition to having examples of good circuits it also has examples of bad ideas, with excellent discussions of what makes the good designs good and the bad ones bad. It is a cross between a textbook and reference manual, though without the chapter-end questions and exercises that are often found in textbooks."
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Friday, October 19, 2007
Hardware Bible 6th Edition

Hardware Bible 6th Edition
The Winn L. Rosch Hardware Bible is a handy guide to the components that make up IBM-standard personal computers, but it is beginning to show its age in its new fifth edition. As Rosch's fans have come to expect, the book includes lots of lists and tables that present troubleshooting information in an easily referenced format. Rosch knows his subject well. Unlike many of its competitors, this book devotes a fair amount of ink to discussions of software phenomena, such as image compression technologies.
Some of the material seems a bit outdated, such as the section on "proprietary mice" that describes dedicated mouse ports as if they're something unusual. In the same vein, coverage of CD-ROM formats neglects any mention of the Joliet and El Torito standards, as if Yellow Book is new stuff. There's no mention of PC-100 RAM either, and the book gives almost as much space to monochrome cathode ray tubes as to emerging flat-screen technologies. The point: you'll appreciate the information on older technologies if you're involved in maintaining or repairing older machines. Folks working on more modern hardware may want to look at Scott Mueller's Upgrading and Repairing PCs, 11th Edition. --David Wall
Topics covered: Central processing units (CPUs), random-access memory (RAM), mass-storage devices (hard disks and CD-ROM drives), video cards, input devices, expansion buses, and modem connectivity.
Book Description
In order to remain current with the latest developments in computer technology, the Winn L. Rosch Hardware Bible, Fifth Edition, has been revised to include information relating to Intel's MMX and SSE technologies, new compatible microprocessors, and the latest in storage devices--including new hard disk interfaces and high-capacity floppies and new port designs like IrDA and USB. More than just an overview of today's technology, this guide provides you with a thorough understanding of all aspects of computer hardware. This book supplies you with the background to further understand today's technological innovations by detailing the evolution of computer hardware.
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Friday, November 30, 2007
Database Design Using Entity-Relationship Diagrams

Database Design Using Entity-Relationship Diagrams
Hardcover: 264 pages
Publisher: AUERBACH
ISBN-10: 0849315484
ISBN-13: 978-0849315480
Entity-relationship (E-R) diagrams are time-tested models for database development well-known for their usefulness in mapping out clear database designs. Also commonly known is how difficult it is to master them. With this comprehensive guide, database designers and developers can quickly learn all the ins and outs of E-R diagramming to become expert database designers. Because E-R diagrams are so fundamental to database design, this book is also an indispensable text for teaching computer science students the basics of database development. Database Design Using Entity-Relationship Diagrams clarifies E-R diagramming by defining it in terms of requirements (end user requests) and specifications (designer feedback to those requests). The book explains how open communication between designers and end users is critical to developing usable, easy-to-understand E-R diagrams that model both requirements and specifications. The authors explain, in an intuitive, informal manner, how to develop an E-R diagram, how to map it to a database, and how the resulting database can be tested. This definitive guide is a basic component for any database course, and is also an invaluable reference that database professionals can use throughout their careers. introbul Features
File Size : 8.36 MB
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Wednesday, July 9, 2008
Arabswell Electrical And Electronics Engineering Books AIO

Arabswell Electrical And Electronics Engineering Books AIO
Includes:
Quote:
- Dielectrics in Electric Fields
- Electric Machinery
- Electric Machinery Fundamentals
- Electric Power Distribution Equipment and Systems
- Electric Power Generation, Transmission, and Distribution
- Electric Power Substations Engineering
- Electric Power Systems
- Electric Power Transformer Engineering
- Electrical Energy Systems
- Electrical Engineer Portable Handbook
- Electrical Measurement, Signal Processing, and Displays
- Electrical Power Cable Engineering
- Electrical Transmission and Distribution Reference Book
- Electrical Power Systems Quality
- Energy-Efficient Electric Motors, Third Edition (Electrical Engineering & Electronics)
- First Course on Power Electronics and Drives
- Flexible AC Transmission Systems Modelling and Control
- Handbook of Modern Sensors Physics, Designs, and Applications
- Handbook of Transformer Design and Applications
- Newnes Electrical Power Engineers Handbook
- Power electronics
- Power Electronics Design A Practitioners Guide
- Power System (The Electric Power Engineering)
- Power System Stability and Control
- Power Transformers
- Practical Variable Speed Drives and Power Electronics
- Radio and Electronics Co.okbook
- Standard Handbook for Electrical Engineers
- Synchronous Generators
- The Electric Power Engineering Handbook
- The Induction Machine Handbook
- Transient Analysis of Electric Power Circuits Handbook
- Uncertainty in the Electric Power Industry
- Understanding Electric Utilities and De-Regulation
- Understanding Electric_Power Systems
- Variable Speed Generators
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Wednesday, September 19, 2007
Flash 8: Projects for Learning Animation and Interactivity

Flash 8: Projects for Learning Animation and Interactivity
Macromedia flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.
Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as Each project in the book starts with goals and broad sketches before moving custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.
Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works.
If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
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Tuesday, January 22, 2008
Mastering AutoCAD Civil 3D 2008

Mastering AutoCAD Civil 3D 2008
Design Your Way from Field to Finish with This Expert Guide to Civil 3D
Understand concepts, create perfect designs, and manage every stage of the project with this thorough guide to Autodesk's powerful civil engineering software. Authored by experts with close ties to Autodesk and the Civil 3D community, this book features an in-depth, tutorial-based approach that is grounded in real-world examples so that you can get the most out of Civil 3D.
Full of advanced techniques and insider tips, this practical guide focuses squarely on how to use the software in a production environment—and provides insights, tips, and techniques you won't find anywhere else. Whether you're new to Civil 3D or want to expand your skills, this is the comprehensive tutorial and reference you'll use again and again.
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Wednesday, July 9, 2008
Sybex Mastering AutoCAD Civil 3D 2008 Oct 2007

Sybex Mastering AutoCAD Civil 3D 2008 Oct 2007
* The perfect desktop guide to AutoCAD Civil 3D 2008 from a trio of award-winning authors who are Civil 3D experts; their practical tutorials and real-world examples focus squarely on teaching vital Civil 3D tips, tricks, and techniques
* Covers the best methods for creating, editing, displaying, and labeling all of the elements of a civil engineering project
* Features in-depth, detailed coverage of surveying, points, alignments, surfaces, profiles, corridors, grading, LandXML and LDT Project Transfer, cross sections, pipe networks, project management, Vault, and data shortcuts
* Includes a valuable CD with all the tutorial files necessary to complete the book's exercises, as well as useful utilities and plug-ins, and a trial version of the Civil 3D software.
From the Back Cover
Design Your Way from Field to Finish with This Expert Guide to Civil 3D
Understand concepts, create perfect designs, and manage every stage of the project with this thorough guide to Autodesk's powerful civil engineering software. Authored by experts with close ties to Autodesk and the Civil 3D community, this book features an in-depth, tutorial-based approach that is grounded in real-world examples so that you can get the most out of Civil 3D.
Full of advanced techniques and insider tips, this practical guide focuses squarely on how to use the software in a production environment—and provides insights, tips, and techniques you won't find anywhere else. Whether you're new to Civil 3D or want to expand your skills, this is the comprehensive tutorial and reference you'll use again and again.
Coverage includes:
* Digging deeper into the Civil 3D tools to get more from the program
* Working field to finish with in-depth information on field surveying
* Applying simple techniques to tackle more complicated corridor construction
* Managing team and project environments with Autodesk Vault
* Creating construction documents in a flash with the Plan Production tool
* Migrating your Land Desktop data to Civil 3D
* Building project visualizations that don't break the bank or the schedule
Cut Office Time with Automated Linework Direct from Your Survey Crews
Create Accurate and Dynamic Surface Models Using the Best Techniques
Design Subdivision and Lot Layouts with Precision and Ease
Build Complex Corridors to Model Everything from Streams to Roundabouts
Collaborate More Efficiently with Autodesk Vault
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Wednesday, January 28, 2009
Flash 8 Projects for Learning Animation and Interactivity
Flash 8 Projects for Learning Animation and Interactivity
- Paperback: 358 pages
- Publisher: O'Reilly Media, Inc.
- Language: English
- ISBN-10: 0596102232
- ISBN-13: 978-0596102234
- Product Dimensions: 9.7 x 8 x 0.9 inches
Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.
Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.
Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works.
If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
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